Where People and Bits Meet
Here, Negroponte talks about how computers can be quite intimidating. Like for our parents, even if the steps are simple, they would prefer to remain computer-illiterate rather than to try it out on their own.
He envisions that in the next decade, the computers will actually be able to know you and understand you. Almost like how a dog can tell how we feel, something like that.
This chapter is also about interface design, which started in March of 1960 when a guy called Lick published his paper in Man-computer symbiosis. Human-computer interface has two parts - Interactivity - a single machine could be shared by several people in different places, and sensory richness - which is more on computer graphics.
With regards to testing/evaluating performance in interface research, Negroponte's argument is "if you have to test something carefully to see the difference it makes, then it is not making enough of a difference in the first place."
|